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Unreal Engine C++ API Reference > Runtime > Engine > FNotifyBufferFinishedHooks
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Audio.h |
Include | #include "Audio.h" |
Source | /Engine/Source/Runtime/Engine/Private/Audio.cpp |
void DispatchNotifies
&40;
FWaveInstance &42; WaveInstance,
const bool bStopped
&41;