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API > API/Runtime > API/Runtime/Engine
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Model.h |
| Include | #include "Model.h" |
Syntax
struct FNodeGroup
Remarks
A struct that contains a set of conodes that will be used in one mapping
Variables
| Type | Name | Description | |
|---|---|---|---|
| FBox | BoundingBox | ||
| FMatrix | MapToWorld | ||
| TArray< int32 > | Nodes | List of nodes in the node group | |
| TArray< ULightComponent * > | RelevantLights | List of relevant lights for this nodegroup | |
| int32 | SizeX | ||
| int32 | SizeY | ||
| FVector3f | TangentX | ||
| FVector3f | TangentY | ||
| FVector3f | TangentZ | ||
| TArray< int32 > | TriangleSurfaceMap | For each triangle, record which LightmassSettings to use (material, boost, etc) | |
| TArray< int32 > | TriangleVertexIndices | The vertex indices of the surface's triangles. | |
| TArray< FStaticLightingVertex > | Vertices | The surface's vertices. | |
| FMatrix | WorldToMap |
Destructors
| Type | Name | Description | |
|---|---|---|---|
~FNodeGroup () |