Navigation
Unreal Engine C++ API Reference > Runtime > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Model.h |
Include | #include "Model.h" |
Syntax
struct FNodeGroup
Remarks
A struct that contains a set of conodes that will be used in one mapping
Variables
Type | Name | Description | |
---|---|---|---|
![]() |
FBox | BoundingBox | |
![]() |
FMatrix | MapToWorld | |
![]() |
TArray< int32 > | Nodes | List of nodes in the node group |
![]() |
TArray< ULightComponent * > | RelevantLights | List of relevant lights for this nodegroup |
![]() |
int32 | SizeX | |
![]() |
int32 | SizeY | |
![]() |
FVector3f | TangentX | |
![]() |
FVector3f | TangentY | |
![]() |
FVector3f | TangentZ | |
![]() |
TArray< int32 > | TriangleSurfaceMap | For each triangle, record which LightmassSettings to use (material, boost, etc) |
![]() |
TArray< int32 > | TriangleVertexIndices | The vertex indices of the surface's triangles. |
![]() |
TArray< FStaticLightingVertex > | Vertices | The surface's vertices. |
![]() |
FMatrix | WorldToMap |
Destructors
Type | Name | Description | |
---|---|---|---|
![]() |
~FNodeGroup () |