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Unreal Engine C++ API Reference > Runtime > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/ReplayTypes.h |
Include | #include "ReplayTypes.h" |
Syntax
struct FNetworkDemoHeader
Variables
Type | Name | Description | |
---|---|---|---|
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EBuildConfiguration | BuildConfig | |
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EBuildTargetType | BuildTarget | |
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float | CheckpointLimitInMS | |
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FCustomVersionContainer | CustomVersions | |
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FEngineVersion | EngineVersion | |
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float | FrameLimitInMS | |
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TArray< FString > | GameSpecificData | |
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FGuid | Guid | |
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EReplayHeaderFlags | HeaderFlags | |
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TArray< FLevelNameAndTime > | LevelNamesAndTimes | |
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uint32 | Magic | |
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float | MaxRecordHz | |
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float | MinRecordHz | |
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int32 | PackageVersionLicenseeUE | |
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FPackageFileVersion | PackageVersionUE | |
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FString | Platform |
Constructors
Type | Name | Description | |
---|---|---|---|
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|||
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PRAGMA_DISABLE_DEPRECATION_WARNINGS | FNetworkDemoHeader
(
const FNetworkDemoHeader& |
|
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Functions
Type | Name | Description | |
---|---|---|---|
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void | CountBytes
(
FArchive& Ar |
|
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uint32 | GetCustomVersion
(
const FGuid& VersionGuid |
|
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void |
Operators
Type | Name | Description | |
---|---|---|---|
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FNetworkDemoHeader & | operator=
(
const FNetworkDemoHeader& |
|
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FNetworkDemoHeader & | operator=
(
FNetworkDemoHeader&& |
Deprecated Variables
Type | Name | Description | |
---|---|---|---|
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uint32 | EngineNetworkProtocolVersion | No longer used in favor of custom versions, kept for backwards compatibility. |
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uint32 | GameNetworkProtocolVersion | No longer used in favor of custom versions, kept for backwards compatibility. |
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uint32 | NetworkChecksum | No longer used. |
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uint32 | Version | No longer used in favor of custom versions, kept for backwards compatibility. |