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Unreal Engine C++ API Reference > Runtime > Core > Serialization
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Serialization/CustomVersion.h |
Include | #include "Serialization/CustomVersion.h" |
Syntax
class FCustomVersionContainer
Remarks
Container for all available/serialized custom versions.
Functions
Type | Name | Description | |
---|---|---|---|
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void | Empty () |
Empties the custom version container. |
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const FCustomVersionArray & | Gets available custom versions in this container. | |
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const FName | GetFriendlyName
(
FGuid CustomKey |
Gets a custom version friendly name from the container. |
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const FCustomVersion * | GetVersion
(
FGuid CustomKey |
Gets a custom version from the container. |
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void | Serialize
(
FArchive& Ar, |
Serialization. |
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void | Serialize
(
FStructuredArchive::FSlot Slot, |
Serialization. |
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void | SetVersion
(
FGuid CustomKey, |
Sets a specific custom version in the container. |
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void | SetVersionUsingRegistry
(
FGuid CustomKey, |
Sets a specific custom version in the container. |
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void | SortByKey () |
Sorts the custom version container by key. |
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FString | Return a string representation of custom versions. Used for debug. |
Deprecated Functions
Type | Name | Description | |
---|---|---|---|
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const FCustomVersionContainer & | Use one of the thread-safe FCurrentCustomVersions methods instead |