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Struct used as the parameter to FOnSyncLoadDetected to report sync loads.
| Name | FNetSyncLoadReport |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/NetworkDelegates.h |
| Include Path | #include "Engine/NetworkDelegates.h" |
Syntax
struct FNetSyncLoadReport
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FNetSyncLoadReport() |
Engine/NetworkDelegates.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| LoadedObject | const UObject * | The object that was sync loaded | Engine/NetworkDelegates.h | |
| NetDriver | const UNetDriver * | The driver that reported this load | Engine/NetworkDelegates.h | |
| OwningObject | const UObject * | The replicated object, usually an actor, whose replication caused the sync load, if known. | Engine/NetworkDelegates.h | |
| Property | const FProperty * | The replicated property that refers to the object that was sync loaded, if known. May be null. | Engine/NetworkDelegates.h | |
| Type | ENetSyncLoadType | How the sync load was triggered, if known | Engine/NetworkDelegates.h |