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The different ways net sync loads can be triggered
| Name | ENetSyncLoadType |
| Type | enum |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/NetworkDelegates.h |
| Include Path | #include "Engine/NetworkDelegates.h" |
Syntax
enum ENetSyncLoadType
{
Unknown,
PropertyReference,
ActorSpawn,
}
Values
| Name | Remarks |
|---|---|
| Unknown | |
| PropertyReference | |
| ActorSpawn |