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This structure is used to to identify NetLevelVisibility transactions between server and client
| Name | FNetLevelVisibilityTransactionId |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/UpdateLevelVisibilityLevelInfo.h |
| Include Path | #include "GameFramework/UpdateLevelVisibilityLevelInfo.h" |
Syntax
USTRUCT ()
struct FNetLevelVisibilityTransactionId
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| GameFramework/UpdateLevelVisibilityLevelInfo.h | |||
FNetLevelVisibilityTransactionId
(
uint32 LevelVisibilityTransactionIndex, |
GameFramework/UpdateLevelVisibilityLevelInfo.h |
Enums
Public
| Name | Remarks |
|---|---|
| FNetLevelVisibilityTransactionId |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Data | uint32 | GameFramework/UpdateLevelVisibilityLevelInfo.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
uint32 GetTransactionIndex() |
GameFramework/UpdateLevelVisibilityLevelInfo.h | ||
uint32 IncrementTransactionIndex() |
GameFramework/UpdateLevelVisibilityLevelInfo.h | ||
bool IsClientTransaction() |
GameFramework/UpdateLevelVisibilityLevelInfo.h | ||
bool IsValid() |
GameFramework/UpdateLevelVisibilityLevelInfo.h | ||
bool NetSerialize
(
FArchive& Ar, |
GameFramework/UpdateLevelVisibilityLevelInfo.h | ||
void SetIsClientInstigator
(
bool bValue |
GameFramework/UpdateLevelVisibilityLevelInfo.h | ||
void SetTransactionIndex
(
uint32 TransactionIndex |
GameFramework/UpdateLevelVisibilityLevelInfo.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const FNetLevelVisibilityTransactionId& Other |
GameFramework/UpdateLevelVisibilityLevelInfo.h |