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| Name | FNavigationRaycastWork |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/AI/Navigation/NavigationTypes.h |
| Include Path | #include "AI/Navigation/NavigationTypes.h" |
Syntax
struct FNavigationRaycastWork : public FRayStartEnd
Inheritance Hierarchy
- FRayStartEnd → FNavigationRaycastWork
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FNavigationRaycastWork
(
const FVector& InRayStart, |
AI/Navigation/NavigationTypes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bDidHit | bool | AI/Navigation/NavigationTypes.h | ||
| bIsRayEndInCorridor | bool | When bDidHit is false, bIsRayEndInCorridor indicates if the projection of RayEnd is located in the corridor explored from the ray. | AI/Navigation/NavigationTypes.h | |
| HitLocation | FNavLocation | Depending on bDidHit HitLocation contains either actual hit location or RayEnd | AI/Navigation/NavigationTypes.h |