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| Name | FNavigationProjectionWork |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/AI/Navigation/NavigationTypes.h |
| Include Path | #include "AI/Navigation/NavigationTypes.h" |
Syntax
struct FNavigationProjectionWork
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| AI/Navigation/NavigationTypes.h | |||
FNavigationProjectionWork
(
const FVector& StartPoint, |
AI/Navigation/NavigationTypes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bHintProjection2D | uint32 | If set, projection function scoring will be biased for 2D work (e.g. in case of navmesh, findNearestPoly2D) | AI/Navigation/NavigationTypes.h | |
| bIsValid | uint32 | If set, data in this structure is valid | AI/Navigation/NavigationTypes.h | |
| bResult | uint32 | Result of projection function. | AI/Navigation/NavigationTypes.h | |
| OutLocation | FNavLocation | Result point with nav Id | AI/Navigation/NavigationTypes.h | |
| Point | const FVector | Source point | AI/Navigation/NavigationTypes.h | |
| ProjectionLimit | FBox | Projection range | AI/Navigation/NavigationTypes.h |