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API > API/Runtime > API/Runtime/Engine
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/NaniteVisualizationData.h |
| Include | #include "NaniteVisualizationData.h" |
Syntax
class FNaniteVisualizationData
Constructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| bool | |||
| int32 | |||
| const FName & | |||
| bool | GetModeDefaultComposited
(
const FName& InModeName |
||
| FText | GetModeDisplayName
(
const FName& InModeName |
Get the display name of a named mode from the available mode map. | |
| int32 | |||
| const TModeMap & | GetModeMap () |
||
| const TCHAR * | Return the console command name for enabling multi mode visualization. | ||
| const TArray< int32, TInlineAllocator< 32 > > & | |||
| const TArray< FName, TInlineAllocator< 32 > > & | Access the list of modes currently in use by the Nanite visualization overview. | ||
| const FVector2f & | |||
| const FIntPoint & | |||
| const TCHAR * | Return the console command name for enabling single mode visualization. | ||
| void | Initialize () |
Initialize the system. | |
| bool | IsActive () |
Check if visualization is active. | |
| bool | IsDifferentToCurrentOverviewModeList
(
const FString& InNameList |
||
| bool | Check if system was initialized. | ||
| void | |||
| void | SetCurrentOverviewModeList
(
const FString& InNameList |
We cache the overview mode name list from the console command here, so all dynamically created views can re-use the existing cached list of modes. | |
| bool | Update state and check if visualization is active. |
Classes
| Type | Name | Description | |
|---|---|---|---|
| FModeRecord | Describes a single available visualization mode. |
Enums
| Type | Name | Description | |
|---|---|---|---|
| FModeType |