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Helper class used to share implementation for different Component types
| Name | FNaniteResourcesHelper |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/Rendering/NaniteResourcesHelper.h |
| Include Path | #include "Rendering/NaniteResourcesHelper.h" |
Syntax
class FNaniteResourcesHelper
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FMaterialAudit & AuditMaterials
(
const T* Component, |
Rendering/NaniteResourcesHelper.h | ||
static bool HasValidNaniteData
(
const T& Component |
Rendering/NaniteResourcesHelper.h | ||
static bool ShouldCreateNaniteProxy
(
const T& Component, |
Rendering/NaniteResourcesHelper.h | ||
static bool UseNaniteOverrideMaterials
(
const T& Component, |
Rendering/NaniteResourcesHelper.h |