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A single instance of a given mesh in a Nanite Assembly.
| Name | FNaniteAssemblyNode |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/NaniteAssemblyData.h |
| Include Path | #include "Engine/NaniteAssemblyData.h" |
Syntax
USTRUCT ()
struct FNaniteAssemblyNode
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BoneInfluences | TArray< FNaniteAssemblyBoneInfluence > | The bone index/weight pairs for attachment to a skeleton. | Engine/NaniteAssemblyData.h | |
| PartIndex | int32 | The index of the assembly part mesh this node instances | Engine/NaniteAssemblyData.h | |
| Transform | FTransform3f | The local transform of the node | Engine/NaniteAssemblyData.h | |
| TransformSpace | ENaniteAssemblyNodeTransformSpace | What space the transform of the node is in | Engine/NaniteAssemblyData.h |
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator!=
(
const FNaniteAssemblyNode& Other |
Engine/NaniteAssemblyData.h | ||
bool operator==
(
const FNaniteAssemblyNode& Other |
Engine/NaniteAssemblyData.h |