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Montage blend settings. Can be used to overwrite default Montage settings on Play/Stop
| Name | FMontageBlendSettings |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AnimMontage.h |
| Include Path | #include "Animation/AnimMontage.h" |
Syntax
USTRUCT (BlueprintType )
struct FMontageBlendSettings
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Animation/AnimMontage.h | |||
FMontageBlendSettings
(
float BlendTime |
Animation/AnimMontage.h | ||
FMontageBlendSettings
(
const FAlphaBlendArgs& BlendArgs |
Animation/AnimMontage.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Blend | FAlphaBlendArgs | AlphaBlend options (time, curve, etc.) | Animation/AnimMontage.h |
|
| BlendMode | EMontageBlendMode | Type of blend mode (Standard vs Inertial) | Animation/AnimMontage.h |
|
| BlendProfile | TObjectPtr< UBlendProfile > | Blend Profile to use for this blend | Animation/AnimMontage.h |
|