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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FModulationDestination
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void UpdateModulators
(
const TSet< TObjectPtr< USoundModulatorBase > >& InModulators |
Sound/SoundModulationDestination.h | ||
void UpdateModulators
(
const TSet< USoundModulatorBase* >& InModulators |
Sound/SoundModulationDestination.h | ||
void UpdateModulators
(
const TSet< const USoundModulatorBase* >& InModulators |
Sound/SoundModulationDestination.h |
UpdateModulators(const TSet< TObjectPtr< USoundModulatorBase > > &)
| Name | UpdateModulators |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Sound/SoundModulationDestination.h |
| Include Path | #include "Sound/SoundModulationDestination.h" |
| Source | /Engine/Source/Runtime/Engine/Private/SoundModulationDestination.cpp |
void UpdateModulators
(
const TSet < TObjectPtr < USoundModulatorBase > > & InModulators
)
UpdateModulators(const TSet< USoundModulatorBase * > &)
| Name | UpdateModulators |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Sound/SoundModulationDestination.h |
| Include Path | #include "Sound/SoundModulationDestination.h" |
| Source | /Engine/Source/Runtime/Engine/Private/SoundModulationDestination.cpp |
void UpdateModulators
(
const TSet < USoundModulatorBase * > & InModulators
)
UpdateModulators(const TSet< const USoundModulatorBase * > &)
| Name | UpdateModulators |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Sound/SoundModulationDestination.h |
| Include Path | #include "Sound/SoundModulationDestination.h" |
| Source | /Engine/Source/Runtime/Engine/Private/SoundModulationDestination.cpp |
void UpdateModulators
(
const TSet < const USoundModulatorBase * > & InModulators
)