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Base class for all modulators
| Name | USoundModulatorBase |
| Type | class |
| Header File | /Engine/Source/Runtime/AudioExtensions/Public/IAudioModulation.h |
| Include Path | #include "IAudioModulation.h" |
Syntax
UCLASS (Config=Engine, Abstract, EditInlineNew, BlueprintType, MinimalAPI)
class USoundModulatorBase :
public UObject ,
public IAudioProxyDataFactory
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → USoundModulatorBase
Implements Interfaces
Derived Classes
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual TUniquePtr< Audio::IModulatorSettings > CreateProxySettings() |
IAudioModulation.h | ||
virtual const Audio::FModulationParameter & GetOutputParameter() |
IAudioModulation.h |
Overridden from IAudioProxyDataFactory
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual TSharedPtr< Audio::IProxyData > CreateProxyData
(
const Audio::FProxyDataInitParams& InitParams |
IAudioModulation.h |