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Movable local light shadow parameters for mobile deferred.
| Name | FMobileMovableLocalLightShadowParameters |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/SceneManagement.h |
| Include Path | #include "SceneManagement.h" |
Syntax
class FMobileMovableLocalLightShadowParameters
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FMobileMovableLocalLightShadowParameters() |
SceneManagement.h |
Structs
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| zzFuncPtr | void * | SceneManagement.h | |
| zzLastMemberId | zzNextMemberIdShadowedBits | SceneManagement.h | |
| zzMemberFunc | zzFuncPtr(*) | SceneManagement.h | |
| zzMemberIdLocalLightShadowBufferSize | zzNextMemberIdSpotLightShadowWorldToShadowMatrix | SceneManagement.h | |
| zzMemberIdLocalLightShadowSampler | zzNextMemberIdLocalLightShadowTexture | SceneManagement.h | |
| zzMemberIdLocalLightShadowTexture | zzNextMemberIdLocalLightShadowBufferSize | SceneManagement.h | |
| zzMemberIdShadowedBits | zzNextMemberIdLocalLightShadowSampler | SceneManagement.h | |
| zzMemberIdSpotLightShadowmapMinMax | zzNextMemberIdSpotLightShadowSharpenAndFadeFractionAndReceiverDepthBiasAndSoftTransitionScale | SceneManagement.h | |
| zzMemberIdSpotLightShadowSharpenAndFadeFractionAndReceiverDepthBiasAndSoftTransitionScale | zzFirstMemberId | SceneManagement.h | |
| zzMemberIdSpotLightShadowWorldToShadowMatrix | zzNextMemberIdSpotLightShadowmapMinMax | SceneManagement.h | |
| zzTThisStruct | FMobileMovableLocalLightShadowParameters | SceneManagement.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| LocalLightShadowBufferSize | TShaderParameterTypeInfo< FVector4f >::TAlignedType | SceneManagement.h | ||
| LocalLightShadowSampler | TShaderResourceParameterTypeInfo< FRHISamplerState * >::TAlignedType | SceneManagement.h | ||
| LocalLightShadowTexture | TShaderResourceParameterTypeInfo< FRHITexture * >::TAlignedType | SceneManagement.h | ||
| ShadowedBits | TShaderParameterTypeInfo< uint32 >::TAlignedType | SceneManagement.h | ||
| SpotLightShadowmapMinMax | TShaderParameterTypeInfo< FVector4f >::TAlignedType | SceneManagement.h | ||
| SpotLightShadowSharpenAndFadeFractionAndReceiverDepthBiasAndSoftTransitionScale | TShaderParameterTypeInfo< FVector4f >::TAlignedType | SceneManagement.h | ||
| SpotLightShadowWorldToShadowMatrix | TShaderParameterTypeInfo< FMatrix44f >::TAlignedType | SceneManagement.h |
Functions
Public
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FUniformBufferRHIRef CreateUniformBuffer
(
const FMobileMovableLocalLightShadowParameters& InContents, |
SceneManagement.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzFirstMemberId, |
SceneManagement.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdSpotLightShadowSharpenAndFadeFractionAndReceiverDepthBiasAndSoftTransitionScale, |
SceneManagement.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdSpotLightShadowmapMinMax, |
SceneManagement.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdSpotLightShadowWorldToShadowMatrix, |
SceneManagement.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdLocalLightShadowBufferSize, |
SceneManagement.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdLocalLightShadowTexture, |
SceneManagement.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdLocalLightShadowSampler, |
SceneManagement.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdShadowedBits, |
SceneManagement.h | ||
static TArray< FShaderParametersMetadata::FMember > zzGetMembers() |
SceneManagement.h |