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API > API/Runtime > API/Runtime/Engine
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/SceneView.h |
| Include | #include "SceneView.h" |
Syntax
class FMobileDirectionalLightShaderParameters
Variables
| Type | Name | Description | |
|---|---|---|---|
| TShaderParameterTypeInfo< FLinearColor >::TAlignedType | DirectionalLightColor | ||
| TShaderParameterTypeInfo< FVector4f >::TAlignedType | DirectionalLightDirectionAndShadowTransition | ||
| TShaderParameterTypeInfo< FVector4f >::TAlignedType | DirectionalLightDistanceFadeMADAndSpecularScale | ||
| TShaderParameterTypeInfo< FMatrix44f[MAX_MOBILE_SHADOWCASCADES] >::TAlignedType | DirectionalLightScreenToShadow | ||
| TShaderParameterTypeInfo< FVector4f >::TAlignedType | DirectionalLightShadowDistances | ||
| TShaderParameterTypeInfo< uint32 >::TAlignedType | DirectionalLightShadowMapChannelMask | ||
| TShaderResourceParameterTypeInfo< FRHISamplerState * >::TAlignedType | DirectionalLightShadowSampler | ||
| TShaderParameterTypeInfo< FVector4f >::TAlignedType | DirectionalLightShadowSize | ||
| TShaderResourceParameterTypeInfo< FRHITexture * >::TAlignedType | DirectionalLightShadowTexture |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| FUniformBufferRHIRef | CreateUniformBuffer
(
const FMobileDirectionalLightShaderParameters& InContents, |
||
| const FShaderParametersMetadata * | |||
| TArray< FShaderParametersMetadata::FMember > | zzGetMembers () |
Classes
| Type | Name | Description | |
|---|---|---|---|
| FTypeInfo |