Navigation
API > API/Runtime > API/Runtime/Engine
Inheritance Hierarchy
- FBasePose
- FMeshPose
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/BonePose.h |
| Include | #include "BonePose.h" |
Syntax
struct FMeshPose : public FBasePose< FMeshPoseBoneIndex, FDefaultAllocator >
Variables
| Type | Name | Description | |
|---|---|---|---|
| const FBoneContainer * | BoneContainer | Reference to our BoneContainer. |
Functions
| Type | Name | Description | |
|---|---|---|---|
| bool | ContainsNaN () |
Returns true if any bone rotation contains NaN. | |
| const FBoneContainer & | |||
| BoneIndexType | GetParentBone
(
const BoneIndexType& BoneIndex |
||
| bool | IsNormalized () |
Returns true if all bone rotations are normalized | |
| void | Sets every bone transform to Identity. | ||
| void | Sets this pose to its ref pose. | ||
| void | SetBoneContainer
(
const FBoneContainer* InBoneContainer |
Typedefs
| Name | Description |
|---|---|
| BoneIndexType |