Navigation
API > API/Runtime > API/Runtime/Engine
Inheritance Hierarchy
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/BonePose.h |
| Include | #include "BonePose.h" |
Syntax
template<class BoneIndexType, typename InAllocator>
struct FBasePose
Variables
| Type | Name | Description | |
|---|---|---|---|
| TArray< FTransform, InAllocator > | Bones |
Functions
| Type | Name | Description | |
|---|---|---|---|
| const TArray< FTransform, InAllocator > & | GetBones () |
||
| TArrayView< FTransform > | |||
| int32 | GetNumBones () |
||
| void | InitBones
(
int32 NumBones |
||
| bool | IsValidIndex
(
const BoneIndexType& BoneIndex |
||
| TArray< FTransform, InAllocator > && | MoveBones () |
Operators
| Type | Name | Description | |
|---|---|---|---|
| FTransform & | operator[]
(
const BoneIndexType& BoneIndex |
||
| const FTransform & | operator[]
(
const BoneIndexType& BoneIndex |
Classes
| Type | Name | Description | |
|---|---|---|---|
| FRangedForReverseSupport | |||
| FRangedForSupport | Bone Index Iteration. |