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Same as FMeshDeformerSet, except for mesh deformer instances
| Name | FMeshDeformerInstanceSet |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/SkinnedMeshComponent.h |
| Include Path | #include "Components/SkinnedMeshComponent.h" |
Syntax
USTRUCT ()
struct FMeshDeformerInstanceSet
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DeformerInstances | TArray< TObjectPtr< UMeshDeformerInstance > > | Components/SkinnedMeshComponent.h | ||
| InstanceIndexForLOD | TArray< int8 > | Components/SkinnedMeshComponent.h |