Navigation
API > API/Runtime > API/Runtime/Engine
Specifies which mesh deformer should be used on each LOD of a mesh
| Name | FMeshDeformerSet |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/SkinnedMeshComponent.h |
| Include Path | #include "Components/SkinnedMeshComponent.h" |
Syntax
struct FMeshDeformerSet
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DeformerIndexForLOD | TArray< int8, TInlineAllocator< MAX_MESH_LOD_COUNT > > | Indexed by mesh LOD. | Components/SkinnedMeshComponent.h | |
| Deformers | TArray< TObjectPtr< UMeshDeformer >, TInlineAllocator< 2 > > | Each deformer in this array should be used on at least one LOD | Components/SkinnedMeshComponent.h |