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API > API/Runtime > API/Runtime/Engine
| Name | FMaterialShaderTypes |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/MaterialShaderType.h |
| Include Path | #include "MaterialShaderType.h" |
Syntax
struct FMaterialShaderTypes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FMaterialShaderTypes() |
MaterialShaderType.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| PermutationId | int32 | MaterialShaderType.h | ||
| PipelineType | const FShaderPipelineType * | MaterialShaderType.h | ||
| ShaderType | const FShaderType * | MaterialShaderType.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const FShaderType * AddShaderType
(
int32 InPermutationId |
MaterialShaderType.h | ||
const FShaderType * AddShaderType
(
const FShaderType* InType, |
MaterialShaderType.h |