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Unreal Engine C++ API Reference > Runtime > Engine > FMaterialResourceMemoryWriter
- FArchiveState::GetCustomVersions()
- FMaterialResourceMemoryWriter::GetCustomVersions()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/MaterialShared.h |
Include | #include "MaterialShared.h" |
virtual const FCustomVersionContainer & GetCustomVersions&40;&41; const
Remarks
Gets the custom version numbers for this archive. These are used to check for system or game-specific version numbers. The container of custom versions in the archive.