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Unreal Engine C++ API Reference > Runtime > Core > Serialization > FArchiveState
- FArchiveState::GetCustomVersions()
- FArchiveProxy::GetCustomVersions()
- FMaterialResourceMemoryWriter::GetCustomVersions()
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Serialization/Archive.h |
Include | #include "Serialization/Archive.h" |
Source | /Engine/Source/Runtime/Core/Private/Serialization/Archive.cpp |
virtual const FCustomVersionContainer & GetCustomVersions&40;&41; const
Remarks
Gets the custom version numbers for this archive. These are used to check for system or game-specific version numbers. The container of custom versions in the archive.