Navigation
API > API/Runtime > API/Runtime/Engine
| Name | FMaterialCachedParameterEntry |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/MaterialCachedData.h |
| Include Path | #include "MaterialCachedData.h" |
Syntax
USTRUCT ()
struct FMaterialCachedParameterEntry
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| EmptyData | const FMaterialCachedParameterEntry | MaterialCachedData.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ParameterInfoSet | TSet< FMaterialParameterInfo > | This is used to map FMaterialParameterInfos to indices, which are then used to index various TArrays containing values for each type of parameter (ExpressionGuids and Overrides, along with ScalarValues, VectorValues, etc) | MaterialCachedData.h |