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API > API/Runtime > API/Runtime/Engine
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/NaniteSceneProxy.h |
| Include | #include "NaniteSceneProxy.h" |
Syntax
struct FMaterialAudit
Variables
| Type | Name | Description | |
|---|---|---|---|
| FString | AssetName | ||
| uint8: 1 | bHasAnyError | ||
| uint8: 1 | bHasMasked | ||
| uint8: 1 | bHasSky | ||
| TArray< FMaterialAuditEntry, TInlineAllocator< 4 > > | Entries | ||
| UMaterialInterface * | FallbackMaterial |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| UMaterialInterface * | GetMaterial
(
int32 MaterialIndex |
||
| UMaterialInterface * | GetSafeMaterial
(
int32 MaterialIndex |
||
| bool | HasPerInstanceCustomData
(
int32 MaterialIndex |
||
| bool | HasPerInstanceRandomID
(
int32 MaterialIndex |
||
| bool | IsValid
(
bool bAllowMasked |