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API > API/Runtime > API/Runtime/Engine
| Name | FMaterialAttributesInput |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/MaterialExpressionIO.h |
| Include Path | #include "MaterialExpressionIO.h" |
Syntax
struct FMaterialAttributesInput : public FExpressionInput
Inheritance Hierarchy
- FExpressionInput → FMaterialAttributesInput
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FMaterialAttributesInput() |
MaterialExpressionIO.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| PropertyConnectedMask | uint64 | Each bit corresponds to EMaterialProperty connection status. | MaterialExpressionIO.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
int32 CompileWithDefault
(
FMaterialCompiler* Compiler, |
MaterialExpressionIO.h | ||
bool IsConnected () |
MaterialExpressionIO.h | ||
bool IsConnected
(
EMaterialProperty Property |
MaterialExpressionIO.h | ||
bool Serialize
(
FArchive& Ar |
ICPPStructOps interface | MaterialExpressionIO.h | |
void SetConnectedProperty
(
EMaterialProperty Property, |
MaterialExpressionIO.h |