Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FMaterialAttributesInput
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsConnected () |
MaterialExpressionIO.h | ||
bool IsConnected
(
EMaterialProperty Property |
MaterialExpressionIO.h |
IsConnected()
| Name | IsConnected |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/MaterialExpressionIO.h |
| Include Path | #include "MaterialExpressionIO.h" |
bool IsConnected() const
IsConnected(EMaterialProperty)
| Name | IsConnected |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/MaterialExpressionIO.h |
| Include Path | #include "MaterialExpressionIO.h" |
bool IsConnected
(
EMaterialProperty Property
)