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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FMaterial
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool ShouldCacheShaders
(
const FMaterialShaderTypes& InTypes, |
MaterialShared.h | ||
bool ShouldCacheShaders
(
const EShaderPlatform ShaderPlatform, |
MaterialShared.h |
ShouldCacheShaders(const FMaterialShaderTypes &, const FVertexFactoryType *)
| Name | ShouldCacheShaders |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/MaterialShared.h |
| Include Path | #include "MaterialShared.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Materials/MaterialShared.cpp |
bool ShouldCacheShaders
(
const FMaterialShaderTypes & InTypes,
const FVertexFactoryType * InVertexFactoryType
) const
ShouldCacheShaders(const EShaderPlatform, const FMaterialShaderTypes &, const FVertexFactoryType *)
| Name | ShouldCacheShaders |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/MaterialShared.h |
| Include Path | #include "MaterialShared.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Materials/MaterialShared.cpp |
bool ShouldCacheShaders
(
const EShaderPlatform ShaderPlatform,
const FMaterialShaderTypes & InTypes,
const FVertexFactoryType * InVertexFactoryType
) const