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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FMaterial
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/MaterialShared.h |
| Include | #include "MaterialShared.h" |
Syntax
static EditorLoadedMaterialResources;
Remarks
Tracks FMaterials without a corresponding UMaterialInterface in the editor, for example FExpressionPreviews. Used to handle the 'recompileshaders changed' command in the editor. This doesn't have to use a reference counted pointer because materials are removed on destruction.