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API > API/Runtime > API/Runtime/Engine
| Name | FMarkerTickContext |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AnimationAsset.h |
| Include Path | #include "Animation/AnimationAsset.h" |
Syntax
class FMarkerTickContext
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Animation/AnimationAsset.h | |||
FMarkerTickContext
(
const TArray< FName >& ValidMarkerNames |
Animation/AnimationAsset.h |
Constants
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| MarkersPassedThisTick | TArray< FPassedMarker > | Animation/AnimationAsset.h |
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| MarkerSyncEndPostion | FMarkerSyncAnimPosition | Structure representing our sync position based on markers after tick. | Animation/AnimationAsset.h | |
| MarkerSyncStartPostion | FMarkerSyncAnimPosition | Structure representing our sync position based on markers before tick This is used to allow new animations to play from the right marker position | Animation/AnimationAsset.h | |
| ValidMarkers | const TArray< FName > * | Valid marker names for this sync group. | Animation/AnimationAsset.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const FMarkerSyncAnimPosition & GetMarkerSyncEndPosition() |
Animation/AnimationAsset.h | ||
const FMarkerSyncAnimPosition & GetMarkerSyncStartPosition() |
Animation/AnimationAsset.h | ||
| Animation/AnimationAsset.h | |||
bool IsMarkerSyncEndValid() |
Animation/AnimationAsset.h | ||
bool IsMarkerSyncStartValid() |
Animation/AnimationAsset.h | ||
void SetMarkerSyncEndPosition
(
const FMarkerSyncAnimPosition& SyncPosition |
Animation/AnimationAsset.h | ||
void SetMarkerSyncStartPosition
(
const FMarkerSyncAnimPosition& SyncPosition |
Animation/AnimationAsset.h | ||
FString ToString() |
Debug output function | Animation/AnimationAsset.h |