Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FLocalVertexFactory
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/LocalVertexFactory.h |
| Include | #include "LocalVertexFactory.h" |
| Source | /Engine/Source/Runtime/Engine/Private/LocalVertexFactory.cpp |
static bool IsGPUSkinPassThroughSupported
&40;
EShaderPlatform Platform
&41;
Remarks
Does the platform support GPUSkinPassthrough permutations. This knowledge can be used to indicate if we need to create SRV for index/vertex buffers.