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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FLightmapSceneShaderData
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| LightmapUniformShaderParameters.h | |||
FLightmapSceneShaderData
(
const FPrecomputedLightingUniformParameters& ShaderParameters |
LightmapUniformShaderParameters.h | ||
FLightmapSceneShaderData
(
const FLightCacheInterface* LCI, |
LightmapUniformShaderParameters.h |
FLightmapSceneShaderData()
| Name | FLightmapSceneShaderData |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/LightmapUniformShaderParameters.h |
| Include Path | #include "LightmapUniformShaderParameters.h" |
FLightmapSceneShaderData()
FLightmapSceneShaderData(const FPrecomputedLightingUniformParameters &)
| Name | FLightmapSceneShaderData |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/LightmapUniformShaderParameters.h |
| Include Path | #include "LightmapUniformShaderParameters.h" |
FLightmapSceneShaderData
(
const FPrecomputedLightingUniformParameters & ShaderParameters
)
FLightmapSceneShaderData(const class FLightCacheInterface *, ERHIFeatureLevel::Type)
| Name | FLightmapSceneShaderData |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/LightmapUniformShaderParameters.h |
| Include Path | #include "LightmapUniformShaderParameters.h" |
| Source | /Engine/Source/Runtime/Engine/Private/LightmapUniformShaderParameters.cpp |
FLightmapSceneShaderData
(
const class FLightCacheInterface * LCI,
ERHIFeatureLevel::Type FeatureLevel
)