Navigation
API > API/Runtime > API/Runtime/Engine
| Name | FLightmapSceneShaderData |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/LightmapUniformShaderParameters.h |
| Include Path | #include "LightmapUniformShaderParameters.h" |
Syntax
struct FLightmapSceneShaderData
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| LightmapUniformShaderParameters.h | |||
FLightmapSceneShaderData
(
const FPrecomputedLightingUniformParameters& ShaderParameters |
LightmapUniformShaderParameters.h | ||
FLightmapSceneShaderData
(
const FLightCacheInterface* LCI, |
LightmapUniformShaderParameters.h |
Enums
Public
| Name | Remarks |
|---|---|
| FLightmapSceneShaderData | Must match usf. |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Data | TStaticArray< FVector4f, DataStrideInFloat4s > | LightmapUniformShaderParameters.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Setup
(
const FPrecomputedLightingUniformParameters& ShaderParameters |
LightmapUniformShaderParameters.h |