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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FLightmapSceneShaderData
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/LightmapUniformShaderParameters.h |
| Include | #include "LightmapUniformShaderParameters.h" |
| Source | /Engine/Source/Runtime/Engine/Private/LightmapUniformShaderParameters.cpp |
void Setup
&40;
const FPrecomputedLightingUniformParameters & ShaderParameters
&41;