Navigation
Unreal Engine C++ API Reference > Runtime > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/SceneManagement.h |
Include | #include "SceneManagement.h" |
Syntax
class FLightmapResourceClusterShaderParameters
Variables
Constructors
Type | Name | Description | |
---|---|---|---|
![]() |
Functions
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
FUniformBufferRHIRef | CreateUniformBuffer
(
const FLightmapResourceClusterShaderParameters& InContents, |
|
![]() ![]() |
const FShaderParametersMetadata * | ||
![]() ![]() |
TArray< FShaderParametersMetadata::FMember > | zzGetMembers () |
Classes
Type | Name | Description | |
---|---|---|---|
![]() |
FTypeInfo |