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Unreal Engine C++ API Reference > Runtime > Engine > FLightmapResourceClusterShaderParameters
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/SceneManagement.h |
Include | #include "SceneManagement.h" |
static FUniformBufferRHIRef CreateUniformBuffer
&40;
const FLightmapResourceClusterShaderParameters & InContents,
EUniformBufferUsage InUsage
&41;