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Unreal Engine C++ API Reference > Runtime > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/LightingBuildOptions.h |
Include | #include "LightingBuildOptions.h" |
Syntax
class FLightingBuildOptions
Remarks
A set of parameters specifying how static lighting is rebuilt.
Variables
Type | Name | Description | |
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bool | bDumpBinaryResults | Whether to dump binary results or not |
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bool | bOnlyBuildCurrentLevel | Whether to only build lighting for current level |
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bool | bOnlyBuildSelected | Whether to only build lighting for selected actors/brushes/surfaces |
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bool | bOnlyBuildSelectedLevels | Whether to only build lighting for levels selected in the Level Browser. |
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bool | bOnlyBuildVisibility | Whether to only build visibility, and leave lighting untouched. |
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bool | bShowLightingBuildInfo | Whether to display the lighting build info following a build. |
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bool | bUseErrorColoring | Whether to color problem objects (wrapping uvs, etc.) |
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int32 | NumUnusedLocalCores | The number of cores to leave 'unused' |
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ELightingBuildQuality | QualityLevel | The quality level to use for the lighting build. (0-3) |
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TArray< ULevel * > | SelectedLevels | The set of levels selected in the Level Browser. |
Constructors
Type | Name | Description | |
---|---|---|---|
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Functions
Type | Name | Description | |
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bool | ShouldBuildLightingForLevel
(
ULevel* Level |
Constants
Name | Description |
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HalfResolutionLightmapQualityLevel | The quality level to use for half-resolution lightmaps (not exposed) |