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API > API/Runtime > API/Runtime/Engine
| Name | FLightVolumeOctreeSemantics |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/PrecomputedLightVolume.h |
| Include Path | #include "PrecomputedLightVolume.h" |
Syntax
struct FLightVolumeOctreeSemantics
Enums
Public
| Name | Remarks |
|---|---|
| FLightVolumeOctreeSemantics | |
| FLightVolumeOctreeSemantics |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| ElementAllocator | FDefaultAllocator | Using the heap allocator instead of an inline allocator to trade off add/remove performance for memory. | PrecomputedLightVolume.h |
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void ApplyOffset
(
FVolumeLightingSample& Element, |
PrecomputedLightVolume.h | ||
static const float * GetBoundingBox
(
const FVolumeLightingSample& Sample |
LWC_TODO: Update to return FVector::FReal once FVector4 supports doubles. | PrecomputedLightVolume.h | |
static void SetElementId
(
const FVolumeLightingSample& Element, |
PrecomputedLightVolume.h |