Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FLightSceneProxy
References
| |
|
| Module |
Engine |
| Header |
/Engine/Source/Runtime/Engine/Public/LightSceneProxy.h |
| Include |
#include "LightSceneProxy.h" |
virtual FSphere GetShadowSplitBounds
&40;
const FSceneView & View,
int32 InCascadeIndex,
bool bPrecomputedLightingIsValid,
FShadowCascadeSettings &42; OutCascadeSettings
&41; const
Parameters
| Name |
Description |
| InCascadeIndex |
cascade index or INDEX_NONE for the distance field cascade |
| OutCascadeSettings |
can be 0 |