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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FLightSceneProxy
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/LightSceneProxy.h |
| Include | #include "LightSceneProxy.h" |
const FString & GetOwnerNameOrLabel&40;&41; const
Remarks
Use to get the owning actor label (or component name as fallback, if the owner is null or ENABLE_DEBUG_LABELS is off) for diagnostic messages, debug or profiling. The actor label is what is shown in the UI (as opposed to the the FName).