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Unreal Engine C++ API Reference > Runtime > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/StaticLighting.h |
Include | #include "StaticLighting.h" |
Syntax
class FLightRayIntersection
Remarks
The result of an intersection between a light ray and the scene.
Variables
Type | Name | Description | |
---|---|---|---|
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uint32: 1 | bIntersects | True if the light ray intersected scene geometry. |
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FStaticLightingVertex | IntersectionVertex | The differential geometry which the light ray intersected with. |
Constructors
Type | Name | Description | |
---|---|---|---|
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FLightRayIntersection
(
bool bInIntersects, |
Initialization constructor. |
Functions
Type | Name | Description | |
---|---|---|---|
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FLightRayIntersection | None () |
No intersection constructor. |