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Unreal Engine C++ API Reference > Runtime > Engine > FLightMapData2D > operator()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/LightMap.h |
Include | #include "LightMap.h" |
const FLightSample & operator&40;&41;
&40;
uint32 X,
uint32 Y
&41; const
Remarks
Accessors.