Navigation
API > API/Runtime > API/Runtime/Engine
Inheritance Hierarchy
- FLightCacheInterface
- FSceneProxy::FMeshInfo
- FStaticMeshSceneProxy::FLODInfo
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/SceneManagement.h |
| Include | #include "SceneManagement.h" |
Syntax
class FLightCacheInterface
Remarks
An interface to cached lighting for a specific mesh.
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bCanUsePrecomputedLightingParametersFromGPUScene | Load parameters from GPUScene when possible Basically this is the same as VF_SUPPORTS_PRIMITIVE_SCENE_DATA on the vertex factory, but we can't deduce automatically because we don't know about VF type until we see the actual mesh batch |
Destructors
| Type | Name | Description | |
|---|---|---|---|