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Unreal Engine C++ API Reference > Runtime > Engine > FLatentResponse
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/LatentActions.h |
Include | #include "LatentActions.h" |
FLatentResponse & FinishAndTriggerIf
&40;
bool Condition,
FName ExecutionFunction,
int32 LinkID,
FWeakObjectPtr InCallbackTarget
&41;