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ActorDesc for LandscapeActors.
| Name | FLandscapeActorDesc |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/Landscape/LandscapeActorDesc.h |
| Include Path | #include "WorldPartition/Landscape/LandscapeActorDesc.h" |
Syntax
class FLandscapeActorDesc : public FPartitionActorDesc
Inheritance Hierarchy
- FWorldPartitionActorDesc → FPartitionActorDesc → FLandscapeActorDesc
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| LandscapeActorGuid | FGuid | WorldPartition/Landscape/LandscapeActorDesc.h |
Functions
Public
Overridden from FWorldPartitionActorDesc
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool Equals
(
const FWorldPartitionActorDesc* Other |
WorldPartition/Landscape/LandscapeActorDesc.h | ||
virtual const FGuid & GetSceneOutlinerParent() |
WorldPartition/Landscape/LandscapeActorDesc.h | ||
virtual void Init
(
const AActor* InActor |
WorldPartition/Landscape/LandscapeActorDesc.h |
Protected
Overridden from FWorldPartitionActorDesc
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual uint32 GetSizeOf() |
WorldPartition/Landscape/LandscapeActorDesc.h | ||
virtual void Serialize
(
FArchive& Ar |
WorldPartition/Landscape/LandscapeActorDesc.h |