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Unreal Engine C++ API Reference > Runtime > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/SceneManagement.h |
Include | #include "SceneManagement.h" |
Syntax
struct FLODMask
Remarks
Computes the LOD to render for the list of static meshes in the given view.
Variables
Type | Name | Description | |
---|---|---|---|
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int8[2] | DitheredLODIndices |
Constructors
Type | Name | Description | |
---|---|---|---|
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FLODMask () |
Functions
Type | Name | Description | |
---|---|---|---|
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void | ClampToFirstLOD
(
int8 FirstLODIdx |
|
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bool | ContainsLOD
(
int32 LODIndex |
|
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bool | ContainsRayTracedLOD
(
int32 LODIndex |
LodFade value within the BVH based on the LodFadeMask in the GBuffer. |
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int8 | ||
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bool | IsDithered () |
|
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void | SetLOD
(
int32 LODIndex |
|
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void | SetLODSample
(
int32 LODIndex, |