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Unreal Engine C++ API Reference > Runtime > Engine > FLODMask
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/SceneManagement.h |
Include | #include "SceneManagement.h" |
bool ContainsRayTracedLOD
&40;
int32 LODIndex
&41; const
Remarks
LodFade value within the BVH based on the LodFadeMask in the GBuffer.