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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FInstancedStaticMeshVertexFactor-_2
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static zzFuncPtr zzAppendMemberGetPrev
(
zzFirstMemberId, |
Engine/InstancedStaticMesh.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdVertexFetch_InstanceOriginBuffer, |
Engine/InstancedStaticMesh.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdVertexFetch_InstanceTransformBuffer, |
Engine/InstancedStaticMesh.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdVertexFetch_InstanceLightmapBuffer, |
Engine/InstancedStaticMesh.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdInstanceCustomDataBuffer, |
Engine/InstancedStaticMesh.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdNumCustomDataFloats, |
Engine/InstancedStaticMesh.h |
zzAppendMemberGetPrev(zzFirstMemberId, TArray< FShaderParametersMetadata::FMember > *)
| Name | zzAppendMemberGetPrev |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/InstancedStaticMesh.h |
| Include Path | #include "Engine/InstancedStaticMesh.h" |
static zzFuncPtr zzAppendMemberGetPrev
(
zzFirstMemberId,
TArray < FShaderParametersMetadata::FMember > *
)
zzAppendMemberGetPrev(zzNextMemberIdVertexFetch_InstanceOriginBuffer, TArray< FShaderParametersMetadata::FMember > *)
| Name | zzAppendMemberGetPrev |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/InstancedStaticMesh.h |
| Include Path | #include "Engine/InstancedStaticMesh.h" |
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdVertexFetch_InstanceOriginBuffer,
TArray < FShaderParametersMetadata::FMember > * Members
)
zzAppendMemberGetPrev(zzNextMemberIdVertexFetch_InstanceTransformBuffer, TArray< FShaderParametersMetadata::FMember > *)
| Name | zzAppendMemberGetPrev |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/InstancedStaticMesh.h |
| Include Path | #include "Engine/InstancedStaticMesh.h" |
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdVertexFetch_InstanceTransformBuffer,
TArray < FShaderParametersMetadata::FMember > * Members
)
zzAppendMemberGetPrev(zzNextMemberIdVertexFetch_InstanceLightmapBuffer, TArray< FShaderParametersMetadata::FMember > *)
| Name | zzAppendMemberGetPrev |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/InstancedStaticMesh.h |
| Include Path | #include "Engine/InstancedStaticMesh.h" |
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdVertexFetch_InstanceLightmapBuffer,
TArray < FShaderParametersMetadata::FMember > * Members
)
zzAppendMemberGetPrev(zzNextMemberIdInstanceCustomDataBuffer, TArray< FShaderParametersMetadata::FMember > *)
| Name | zzAppendMemberGetPrev |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/InstancedStaticMesh.h |
| Include Path | #include "Engine/InstancedStaticMesh.h" |
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdInstanceCustomDataBuffer,
TArray < FShaderParametersMetadata::FMember > * Members
)
zzAppendMemberGetPrev(zzNextMemberIdNumCustomDataFloats, TArray< FShaderParametersMetadata::FMember > *)
| Name | zzAppendMemberGetPrev |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/InstancedStaticMesh.h |
| Include Path | #include "Engine/InstancedStaticMesh.h" |
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdNumCustomDataFloats,
TArray < FShaderParametersMetadata::FMember > * Members
)