Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FInstancedStaticMeshVertexFactor-
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void GetVertexElements
(
ERHIFeatureLevel::Type FeatureLevel, |
Engine/InstancedStaticMesh.h | ||
static void GetVertexElements
(
ERHIFeatureLevel::Type FeatureLevel, |
Engine/InstancedStaticMesh.h |
GetVertexElements(ERHIFeatureLevel::Type, EVertexInputStreamType, bool, FDataType &, FInstancedStaticMeshDataType &, FVertexDeclarationElementList &)
| Name | GetVertexElements |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/InstancedStaticMesh.h |
| Include Path | #include "Engine/InstancedStaticMesh.h" |
| Source | /Engine/Source/Runtime/Engine/Private/InstancedStaticMesh.cpp |
static void GetVertexElements
(
ERHIFeatureLevel::Type FeatureLevel,
EVertexInputStreamType InputStreamType,
bool bSupportsManualVertexFetch,
FDataType & Data,
FInstancedStaticMeshDataType & InstanceData,
FVertexDeclarationElementList & Elements
)
GetVertexElements(ERHIFeatureLevel::Type, EVertexInputStreamType, bool, FDataType &, FInstancedStaticMeshDataType &, FVertexDeclarationElementList &, FVertexStreamList &)
| Name | GetVertexElements |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/InstancedStaticMesh.h |
| Include Path | #include "Engine/InstancedStaticMesh.h" |
| Source | /Engine/Source/Runtime/Engine/Private/InstancedStaticMesh.cpp |
static void GetVertexElements
(
ERHIFeatureLevel::Type FeatureLevel,
EVertexInputStreamType InputStreamType,
bool bSupportsManualVertexFetch,
FDataType & Data,
FInstancedStaticMeshDataType & InstanceData,
FVertexDeclarationElementList & Elements,
FVertexStreamList & Streams
)